Things to Keep In Mind When Picking Gaming Monitors

Getting gaming monitors have become more common place over the years. With better graphics came the need for better screens to display them, but along with those also came the rush of impulse buying. Not every gaming monitor is the same so here a few things to keep in mind with buying a gaming monitor.


One of the more obvious things to keep in mind when getting the right gaming monitor is the size. Many people want the largest screen available as they equate size with picture and sound quality, however, it is important to get the right screen size that fits the space it will be in.

For example, if you are the type of gamer to switch which room you’re playing in constantly or some days you like to sit at your desk and game while other days you like to game in bed, getting a large screen mounted to your wall may not be the best choice for you. Remember that the most expensive gaming monitor isn’t always the best monitor.

Equally on the opposite end of the spectrum, if you are the type of gamer who likes to be rooted in place in your game room and have space to spare, maybe a large desktop type or wall mount may be better for you.

Keeping size in mind is important since your gaming monitor will be like a sort of investment because of the price. This should be as carefully picked as the gaming computer or console you got was.


Now that you’ve picked out your size, let’s get down to the real reason you would even want a gaming monitor: the refresh rate. For anyone who may not know, the refresh rate refers to the amount of times a monitor can change an image per second.

Basically, the higher the Hz displayed while buying, the more smooth and clear the picture is. For avid gamers looking at refresh rate, it’s particularly important if you’re playing a game whose mechanics matter down at the frame level.

People who have mastered Street Fighter and other fighting games are known for this and each frame matters. If the screen has a low refresh rate this could lead to the missing of key details in gaming as well as the common enemy we all share: lag. For others it might not even be that deep of a need for a good refresh rate; in the end if all boils down to you seeing the clearest and fastest picture possible for your gaming session.

There are many other things to keep in mind like panel type (the type of color that will be displayed on your screen), syncing capabilities, and other spec information but questions about those are much less common. Affordability is another thing to keep in mind of course; you want enough money to buy the games after!

Remember to look for the Hz number of the monitor and keep the inches and durability in mind when picking your next gaming monitors.

Godwin’s Law – How Hitler Creeps Into Most Discussions

‘Reductio ad Hitlarium’ is a logical fallacy and translated into English, it means “X is bad since Hitler liked X”. Interestingly, this very comparison was used for long to vilify atheists and even vegetarians at one point in time.

In close relation to the above fallacy, Mark Godwin had stated in 1990 that when a Usenet discussion becomes longer, the probability of a comparison to either Hitler or the Nazis tends to approach.

Today, Godwin’s law is the most famous internet laws that applies to chatrooms, forum threads and other forms of online discussions. At its core, Godwin’s law describes a total loss of proportion and therefore seriousness of a discussion. Cases in point, any time a new Labor law or the rise of a politician is discussed, the inclination to label it Nazi or Hitleresque by some person or group is ever so clear.

In many online situations, Godwin’s Law is used in a prescriptive manner. For instance, if in a certain forum discussion, Nazis are mentioned, then a user may invoke Godwin’s Law thereby leading admins to end that thread for fear of backlash.

However, there are situations when Godwin’s Law has been used deliberately to win arguments. In such cases, the law doesn’t apply and in fact the other party can invoke what’s called a ‘Quirk’s Exception”.

Poe’s Law And Why Internet Smileys Have Gained Prominence Over The Years

Have you ever noticed how a discussion initiated by a small comment on religion or politics on the internet snowballs into a weird frenzy of people’s sentiment being hurt? And it is only later that someone notices that the first comment was meant in jest.

This is why internet smileys and winking emoticons have become so essential in today’s conversations over the online platform. That said, an internet law, called Poe’s Law states that its simply impossible to see the intent i.e. parody or seriousness of a fundamentalist comment in the absence of winking smiley or other emoticons that display humor blatantly.

The Law was formulated by Nathan Poe in 2005 during a time when he was engaged in a debate on evolution on; then referring to creationism, the law has since expanded to include fundamentalism.

The examples of Poe’s Laws can be abundantly seen in forums on religion or lifestyle choices, especially those that deal with BDSM. There is an inverse inference to Poe’s Law too. Those with non-fundamentalist attitudes to a subject more often than not, mistake a sincere fundamentalist belief, statement or comment as a parody. In fact, many a times, when such comments do surface on threads, users immediately invoke Poe’s Law lest their intensions are misunderstood.

Also, Poe’s Law is one of the many reasons why internet smileys started being used more frequently in chatrooms. Otherwise, until then, smileys were seen as ‘that’ unwanted trend on the internet which was never going to get any traction. As different mobile OS started bringing out their batches of emoji, the aspect of understanding context behind statements got that much easier.

Take for instance a Facebook promoted post for best karaoke machines, how many people would click through and read the post? But add a smiley right behind the same post heading and at least three out of ten users would click through to the post. That is Poe’s Law in action.